Blackjack
From
Wikipedia, the free Encyclopedia
Blackjack (also known as Twenty-one,
Vingt-et-un (French for Twenty-one), or Pontoon) is one of
the most popular casino card games in the world. Much of blackjack's popularity
is due to the mix of chance with elements of skill, and the publicity that
surrounds card counting (keeping track of which cards have been played since the
last shuffle). The casino version of the game should not be confused with the
British card game Black Jack (a variant of Crazy Eights).
History of
blackjack
Blackjack's precursor was vingt-et-un
("twenty-one"), which originated in French casinos around 1700, and did not
offer the 3:2 bonus for a two-card 21.
When 21 was first introduced in the United
States it was not very popular, so
gambling houses tried
offering various bonus payouts to get the players to the tables. One such bonus
was a 10-to-1 payout if the player's hand consisted of the ace of spades and a
black Jack (either the Jack of clubs or the Jack of spades). This hand was
called a "blackjack" and the name stuck to the game even though the bonus payout
was soon abolished. As the game is currently played, a "blackjack" may not
necessarily contain a jack or any black cards at all.
How to play
blackjack
The hand with the highest total wins as
long as it doesn't exceed 21; a hand with a higher total than 21 is said to
bust or have too many. Cards 2 through 10 are worth their face value,
and face cards (jack, queen, king) are also worth 10. An ace's value is 11
unless this would cause the player to bust, in which case it is worth 1. A hand
in which an ace's value is counted as 11 is called a soft hand, because
it cannot be busted if the player draws another card.
Each player's goal is to beat the dealer
by having the higher, unbusted hand. Note that if the player busts he loses,
even if the dealer also busts. If both the player and the dealer have the same
point value, it is called a "push", and neither player nor dealer wins the hand.
Each player has an independent game with the dealer, so it is possible for the
dealer to lose to some players but still beat the other players in the same
round.
The minimum bet is printed on a sign on
the table and varies from casino to casino and table to table. After initial
bets are placed, the dealer deals the cards, either from one or two hand-held
decks of cards, known as a "pitch" game, or more commonly from a shoe containing
four or more decks. The dealer gives two cards to each player including himself.
One of the dealer's two cards is face-up so all the players can see it, and the
other is face down. (The face-down card is known as the "hole card". In European
blackjack, the hole card is not actually dealt until the players all play their
hands.) The cards are dealt face up from a shoe, or face down if it is a pitch
game.
In American blackjack, if the dealer's
face-up card is an ace or a ten-value, the dealer checks his hole card to see if
he has blackjack. This check occurs before any of the players play, but after
they have been offered insurance (if the face-up card is an ace). If the dealer
has blackjack, all players lose their initial bets, except players who also have
blackjack, who push. (In some American casinos, the dealer does not actually
check the hole card until after the players have all played. At that time, if
the dealer turns out to have blackjack, all players who did not have blackjack
lose their bets, and players who increased their bets by doubling or splitting
lose only the original bet, and have the additional bets returned to them; thus,
the end result is precisely as if the dealer had checked the hole card before
playing.)
A two-card hand of 21 (an ace plus a
ten-value card) is called a "blackjack" or a "natural", and is an automatic
winner (unless the dealer has blackjack as well, in which case the hand is a
push). A player with a natural is usually paid 3:2 on his bet. Some casinos pay
only 6:5 on blackjacks; although this reduced payout has generally been
restricted to single-deck games (Current Blackjack News, Pi Yee Press).
This reduced payout for a natural increases the house advantage over a player by
as much as 1000 percent. The move was decried by longtime blackjack players.
Player
decisions
The player's options for playing his or
her hand are:
-
Hit: Take another card.
-
Stand: Take no more cards.
-
Double down: Double the wager
and take exactly one more card.
-
Split: Double the wager and
have each card be the first card in a new hand. This option is available
only when both cards have the same rank.
-
Surrender: Forfeit half the bet
and give up the hand.
The player's turn is over after deciding
to stand, doubling down to take a single card, or busting. If the player busts,
he or she loses the bet even if the dealer goes on to bust.
After all the players have finished making
their decisions, the dealer then reveals his or her hidden hole card and plays
the hand. House rules say that the dealer must hit until he or she has at least
17, regardless of what the players have. In some casinos a dealer must also hit
a soft 17 (a combination of cards adding up to either 7 or 17, such as an ace
and a 6).
If the dealer busts then all remaining
players win. Bets are normally paid out at the odds of 1:1. Players who push
(tie) with the dealer receive their original bet back.
Rules
variations
Some common rules variations include:
-
Only one card for split Aces: a
single new card is added to each Ace and the turn ends. They are thus
regarded as 11-point cards. No other denomination is subject to this
process.
-
Multiple splits: If a player
splits 2 cards and receives a third card of identical value, the hand can be
split again, resulting in 3 hands. However, some casinos only allow a single
split of the first 2 cards.
-
Early surrender: Player has the
option to surrender before dealer checks for Blackjack.
-
Late surrender: Player has the
option to surrender after dealer checks for Blackjack.
-
Double-down restrictions:
Double-down may only be allowed on certain combinations of cards (usually
totaling 9, 10 or 11).
-
Double-down after split:
Double-down may not be allowed after splitting cards. The split hands are
played normally otherwise.
-
Split any tens: Players may
split any 2 cards which are both worth 10 points, such as a Jack and Queen.
This rule is rarely used, since 20 is a very strong hand which is unlikely
to be split.
-
Five card charlie: a player who
accumulates five cards without going over 21 wins automatically, regardless
of what hand the dealer ultimately makes.
-
European No-Hole-Card Rule:
the dealer receives only one card, dealt face-up, and does not receive a
second card (and thus does not check for blackjack) until players have
acted. This means players lose not only their original bet, but also any
additional money invested from splitting and doubling down. A game that has
no-hole-card doesn't necessarily mean the player will lose additional bets
as well as original bets. In some Australian casinos for example, a player
beaten by a dealer blackjack may keep all split and double bets and lose
only the original bet, thus the game plays the same as it would if there
were a hole card.
Each blackjack variation has its own set
of rules, strategies and odds. It is advised to take a look at the rules of the
specific variation before playing. Many countries have legal acts and laws,
which determine how a
casino game of Blackjack must be played. Over 100
variations exist.
Insurance
If the dealer's upcard is an Ace, the
player is offered the option of taking Insurance before the dealer checks
his 'hole card'.
The player who wishes to take Insurance
can bet an amount up to half his original bet. The Insurance bet is placed
separately on a special portion of the table, which usually carries the words
"Insurance Pays 2:1". The player who is taking Insurance is betting that the
dealer was dealt a natural, i.e. a two-card 21 (a blackjack), and this
bet by the player pays off 2:1 if it wins. It is called insurance because it, in
effect, can protect the original bet if the dealer has a blackjack. If you bet
the full half of the original bet, you win the same amount of the player's
Blackjack wager. In this case, if insurance is taken and the player doesn't have
blackjack but dealer does, no money is lost. Of course the dealer can end up not
having blackjack and the player can still win or lose the blackjack bet, the
insurance bet is forefit.
Insurance is a bad bet for the
non-counting player who has no knowledge of the hole card because it has a house
edge of 2 to 15%, depending on number of decks used and visible 10-cards.
Essentially, taking insurance amounts to betting that the dealer's hole card is
a ten or face card. Since in an infinite deck, 4/13 of the cards are tens or
face cards, an unbiased insurance wager would actually pay 9:4, or 2.25:1; since
the bet only pays 2:1, the house has a strong advantage. However, if the player
has been counting cards, he may know that more than a third of the deck is
ten-value cards, in which case insurance becomes a good bet.
If a player has a natural (an ace and a
ten or face-card) and the dealer is showing an ace, the dealer usually asks the
player "Even money?" instead of offering insurance. If the player accepts the
offer, he is immediately paid 1:1 for his natural, regardless of whether the
dealer has blackjack. Thus, accepting "even money" has exactly the same payout
as buying insurance: if the dealer does not have blackjack, the player would
forfeit the insurance bet and win 3:2 on the natural, thus receiving a net
payout equal to the original bet; if the dealer does have blackjack, the player
would push on the natural and win 2:1 on the insurance wager, again receiving a
net payout equal to the original bet. Since taking "even money" is equivalent to
buying insurance, it is likewise a bad choice for the player, unless he has been
counting cards and knows the deck has an unusually high proportion of ten-value
cards.
In casinos where a hole card is dealt, a
dealer who is showing a card with a value of Ace or 10 may slide the corner of
his or her facedown card over a small mirror or electronic sensor on the
tabletop in order to check whether he has a natural. This practice minimizes the
risk of inadvertently revealing the hole card, which would give the sharp-eyed
player a considerable advantage.
|
Score |
Player buys insurance |
Player does not buy insurance |
|
Dealer: blackjack
Player: no blackjack |
Player loses the original bet, but
wins 2:1 on his insurance bet, which was 1:2 of the original bet.
Losses and gains even out to 0. |
Player loses 1:1. |
|
Dealer: no blackjack
Player: wins |
Player wins the original bet, but
loses the insurance money.
The player wins 1:2 of the original bet. |
Player wins 1:1. |
|
Dealer: no blackjack
Player: same as the dealer |
Player loses the insurance money.
The player loses 1:2 of the original bet. |
Player pushes.
No loss or gain: 0. |
|
Dealer: no blackjack
Player: loses |
Player loses the original bet, and loses the insurance
money.
The player loses 3:2 of the original bet. |
Player loses 1:1. |
|
Even money |
|
Dealer: blackjack
Player: blackjack |
Blackjacks even out, but the
player wins 2:1 on the 1:2 of the insurance money.
The player wins 1:1 of the original bet. |
Player pushes.
No loss or gain: 0. |
|
Dealer: no blackjack
Player: blackjack |
Player wins the original bet at
3:2, but loses the insurance bet of 1:2.
The player wins 1:1 of the original bet. |
Player wins 3:2 of the original
bet. |
Blackjack
strategy
Basic strategy
Because blackjack has an element of player
choice, players can reduce casino advantage to less than 1% by playing
optimally. The complete set of optimal plays is known as basic strategy.
There are slight variations depending on the house rules and number of decks.
|
Your hand |
Dealer's face-up card |
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
|
Hard totals |
|
17-20 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
|
16 |
S |
S |
S |
S |
S |
H |
H |
SU |
SU |
SU |
|
15 |
S |
S |
S |
S |
S |
H |
H |
H |
SU |
H |
|
13-14 |
S |
S |
S |
S |
S |
H |
H |
H |
H |
H |
|
12 |
H |
H |
S |
S |
S |
H |
H |
H |
H |
H |
|
11 |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
H |
|
10 |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
H |
H |
|
9 |
H |
Dh |
Dh |
Dh |
Dh |
H |
H |
H |
H |
H |
|
5-8 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
|
Soft totals |
|
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
|
A,8 A,9 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
|
A,7 |
S |
Ds |
Ds |
Ds |
Ds |
S |
S |
H |
H |
H |
|
A,6 |
H |
Dh |
Dh |
Dh |
Dh |
H |
H |
H |
H |
H |
|
A,4 A,5 |
H |
H |
Dh |
Dh |
Dh |
H |
H |
H |
H |
H |
|
A,2 A,3 |
H |
H |
H |
Dh |
Dh |
H |
H |
H |
H |
H |
|
Pairs |
|
|
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
|
A,A |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
|
10,10 |
S |
S |
S |
S |
S |
S |
S |
S |
S |
S |
|
9,9 |
SP |
SP |
SP |
SP |
SP |
S |
SP |
SP |
S |
S |
|
8,8 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
|
7,7 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
|
6,6 |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
H |
|
5,5 |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
Dh |
H |
H |
|
4,4 |
H |
H |
H |
SP |
SP |
H |
H |
H |
H |
H |
|
2,2 3,3 |
SP |
SP |
SP |
SP |
SP |
SP |
H |
H |
H |
H |
The above is a basic strategy table for 3
or more decks, dealer stands on soft 17, double on any 2 cards, double after
split allowed, dealer peeks for blackjack, and blackjack pays 3:2. Key:
-
S = Stand
-
H = Hit
-
Dh = Double (if not allowed then hit)
-
Ds = Double (if not allowed then stand)
-
SP = Split
-
SU = Surrender (if not allowed, then
hit)
Most Las Vegas strip casinos hit on soft
17. This rule change requires a slightly modified basic strategy table -- double
on 11 vs A, double on A/7 vs 2, and double on A/8 vs 6. Most casinos outside of
Vegas still stand on soft 17.
Card counting
Basic strategy provides the player with
the optimal play for any blackjack situation based on millions of hands played
in the long run. However in the short run, as the cards are dealt from the deck,
the remaining deck is no longer complete. By keeping track of the cards that
have already been played, it is possible to know when the cards remaining in the
deck are advantageous for the player.
Card counting creates two opportunities:
-
The player can make larger bets when
he or she has the advantage. For example, the player can increase the
starting bet if there are many aces and tens left in the deck, in the hope
of hitting a blackjack.
-
The player can use information about
the remaining cards to improve upon the basic strategy rules for specific
hands played. For example, with many tens left in the deck, the player may
double down in more situations since there is a better chance of making a
strong hand.
Virtually all card counting systems do not
require the player to remember which cards have been played. Rather, a point
system is established for the cards, and the player keeps track of a simple
point count as the cards are played out from the dealer.
Depending on the particular blackjack
rules in a given casino, basic strategy reduces the house advantage to near 0
with some single-deck games, and less than one percent in a multi-deck game.
Card counting, if done correctly, can give the player an advantage in the other
direction, typically ranging from 0 to 2% over the house. To counter card
counting, many casinos switched from a single deck to multiple decks, with the
cards dealt out of a container known as a "shoe".
In most US jurisdictions, card counting is
legal and is not considered cheating. However, most casinos have the right to
ban players, with or without cause, and card counting is frequently used as a
justification to ban a player. Usually, the casino host will simply inform the
player that he is no longer welcome to play at that casino. Players must be
careful not to signal the fact that they are counting. The use of electronic or
other counting devices is usually illegal.
Composition-dependent strategy
Basic strategy is based on a player's
point total and the dealer's visible card. A player's ideal decision may depend
on the composition of his hand, not just the information considered in the basic
strategy. For example, a player should ordinarily stand when holding 12 against
a dealer 4. However, in a single deck game, the player should hit if his 12
consists of a 10 and a 2; this is because the player wants to receive any card
other than a 10 if hitting, and the 10 in the player's hand is one less card
available to cause a bust for the player or the dealer.
However, in situations where basic and
composition-dependent strategy lead to different actions, the difference in
expected value between the two decisions will be small. Additionally, as the
number of decks used in a blackjack game rises, both the number of situations
where composition determines the correct strategy and the house edge improvement
from using a composition-dependent strategy will fall. Using a
composition-dependent strategy only reduces house edge by 0.0031% in a six-deck
game, less than one tenth the improvement in a single-deck game (0.0387%).
Shuffle
tracking
Techniques other than card counting can
swing the advantage of casino blackjack towards the player. All such techniques
are based on the value of the cards to the player and the casino, as originally
conceived by Edward O. Thorp. One technique, mainly applicable in multi-deck
games, involves tracking groups of cards (aka slugs, clumps, packs) during the
play of the shoe, following them through the shuffle and then playing and
betting accordingly when those cards come into play from the new shoe. This
technique, which is admittedly much more difficult than straight card counting
and requires excellent eyesight and powers of visual estimation, has the
additional benefit of fooling the casino people who are monitoring the player's
actions and the count, since the shuffle tracker could be, at times, betting
and/or playing opposite to how a straightforward card counter would.
Arnold Snyder's articles in Blackjack
Forum magazine brought shuffle tracking to the general public. His book,
The Shuffle Tracker's Cookbook, mathematically analyzed the player edge
available from shuffle tracking based on the actual size of the tracked slug.
Jerry L. Patterson also developed and published a shuffle-tracking method for
tracking favorable clumps of cards and cutting them into play and tracking
unfavorable clumps of cards and cutting them out of play. Other legal methods of
gaining a player advantage at blackjack include a wide variety of techniques for
hole carding or gaining information about the next card to be dealt.
Variants
Pontoon is an English variation of
blackjack with significant rule and strategy differences. However, in Australia
and Malaysia, Pontoon is an unlicensed version of the American game Spanish 21
played without a hole card; despite the name, it bears no relation to English
Pontoon.
Spanish 21 provides players with many
liberal blackjack rules, such as doubling down any number of cards (with the
option to 'rescue', or surrender only one wager to the house), payout bonuses
for five or more card 21s, 6-7-8 21s, 7-7-7 21s, late surrender, and player
blackjacks always winning and player 21s always winning, at the cost of having
no 10 cards in the deck (though there are jacks, queens, and kings).
21st Century Blackjack (also known as
"Vegas Style" Blackjack) is commonly found in many California card rooms. In
this form of the game, a player bust does not always result in an automatic
loss; there are a handful of situations where the player can still push if the
dealer busts as well, provided that the dealer busts with a higher total.
Certain rules changes are employed to
create new variant games. These changes, while attracting the novice player,
actually increase the house edge in these games. Double Exposure Blackjack is a
variant in which the dealer's cards are both face-up. This game increases house
edge by paying even money on blackjacks and players losing ties. Double Attack
Blackjack has very liberal blackjack rules and the option of increasing one's
wager after seeing the dealer's up card. This game is dealt from a Spanish shoe,
and blackjacks only pay even money.
The French and German variant "Vingt-et-un"
(Twenty-one) and "Siebzehn und Vier" (Seventeen and Four) don't include
splitting. An ace can only count as eleven, but two aces count as a Blackjack.
This variant is seldom found in casinos, but is more common in private circles
and barracks.
Chinese Blackjack is played by many in
Asia, having no splitting of cards, but with other card combination regulations.
Another variant is Blackjack Switch, a
version of blackjack in which a player is dealt two hands and is allowed to
switch cards. For example, if the player is dealt 10-6 and 10-5, then the player
can switch two cards to make hands of 10-10 and 6-5. Natural blackjacks are paid
1:1 instead of the standard 3:2, and a dealer 22 is a push.
Recently, thanks to the popularity of
poker, Elimination Blackjack has begun to gain a following. Elimination
Blackjack is a tournament format of blackjack.
Many casinos offer optional side bets at
standard blackjack tables. For example, one common side-bet is "Royal Match", in
which the player is paid if his first two cards are in the same suit, and
receives a higher payout if they are a suited queen and king (and a jackpot
payout if both the player and the dealer have a suited queen-king hand). Another
increasingly common variant is "21+3," in which the player's two cards and the
dealer's up card form a three-card poker hand; players are paid 9 to 1 on a
straight, flush or three of a kind. These side bets invariably offer worse odds
than well-played blackjack.
Blackjack Hall
of Fame
In 2002, professional gamblers around the
world were invited to nominate great blackjack players for admission into the
Blackjack Hall of Fame. Seven members were inducted in 2002, with new inductees
every year afterwards. The physical hall of fame is located at the Barona Casino
in San Diego, California. Members include Edward O. Thorp, author of the 1960s
book Beat the Dealer which proved that the game could be beaten with a
combination of basic strategy and card counting; Ken Uston, who popularized the
concept of team play; Arnold Snyder, author and editor of the Blackjack Forum
trade journal; Stanford Wong, author and popularize of the "Wonging" technique
of only playing at a positive count, and several others.
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